Here is a
complete list of all rules. These rules
are subject to change at any time with Ladder admin’s
approval. Also, if BOTH squad Captains
agree to something different than what is written in the rules, and BOTH squads
are aware of the new rule, then it will be in effect for that particular
match. Any questions or uncertainties
about rules can be sent to email@example.com. If you are just way too lazy to read all of these
rules, then an abridged version can be found at the link above.
Every squad will have one Captain
who will set up the squad, and his members will join. The Captain will select a squad name – each
squad will have a different name, but you will not have individual tags. Everyone on the server knows each other well,
so keep your same tag/name so it is easier to identify people. squads cannot participate in matches unless
they have a full squad of 3 people; ONLY more if the squad leader can handle
people “taking turns”, but no less. Should 2 people of the same family with one
computer want to play, then both people may sign up for the same squad (4
players total), and those 2 members can switch out for matches. I expect good sportsmanship from everyone, and
all to act maturely.
Joining the ladder
interested must submit their name and e-mail address to firstname.lastname@example.org. If the person is eligible (plays on the
server often enough and trusted), then he will be e-mailed a user-name and a
password. These can be used to login,
where the user can edit their profile.They will also be able to create a squad profile if they have a squad of 3
people. The Captain will assign a
password for his other 2 squad members to sign up to his squad. If the squad is too strong (talent-wise), then
he will be asked to even his squad out by an admin. If refused, and admin will deal with that
squad on an individual basis. All questions
about this can be submitted to email@example.com
Advancing on the ladder
to advance in the ladder, you must challenge a “Defending” squad for their
position on the ladder. If successful
(win), then the “Attacking” squad will take the “Defending” squad’s spot, and the “Defending” squad will move down 1 spot. Challenges can only be made against a squad
that is up to 3 positions above them.
Therefore, the #1 squad can only defend their spot, and cannot challenge
If a squad
is attacked, and they do not accept (forfeit), then this will result in a loss
for that squad, and a win for the attacking squad. If a squad attacks, and then forfeits before
the match is finalized, then this results in a loss
for the attacking squad, and a win for the defending squad. Each squad is allowed a 5-day rest period per
month in which they cannot attack or be attacked.
A ROUND = (When the Music Plays)
- Complete capture of all flags or
- Destruction of all objectives
Best Out of 5 Rule - (3) maps out
of the (5) must be won (If no team completes an objective - play continues)
Max Rounds Per Side - (5) rounds total per side, once you reach (5) switch
Map Limit - First squad to reach (6) rounds total wins the map.
You play 5 rounds per side (total - 5 as Axis/5 as Allies), then switch sides. First squad that gets 6 round wins total will win the map. Now, let me give an example (since there has been some confusion).
squad A is axis first, and squad B is Allies first.
After 5 rounds, A has a score of 3, and B has a score of 2. Then you switch sides.
squad A is now Allies, and squad B is Axis.
squad A needs 3 points to win the MAP, before squad B gets their 4 points to win the MAP.
Therefore, (3+3 =6) overall.
Friendly Fire will be turned on.
Sudden Death - Over Time
In the event that a map ends in a
tie, sudden death is played to resolve the winner. The Sudden death should be
played prior to playing any other map. The play well consist of three rounds on
each side. The defending squad has the choice of what side they want for the
first three rounds. The squad with the most wins of the six rounds is the winner
of that map. If at the end of the first Sudden Death period there is still no
victor a second over time should be played. Note that the described process
should be followed until a winner for that map is decided.
The Ladder is based on a best 2
out of 3 maps scenario. For one squad to
challenge another squad, they must click “Challenge this squad” from the “Ladder”
page. The "Attacking" squad
chooses three different times and dates, as well as the second map and their
starting side. Once a squad has attacked
another squad, an e-mail will be sent to the defending squad with
instructions. The "Defending"
squad picks from the three times and dates, and also the first and third map and
the starting side. If the three times
are not acceptable, then contact an admin BEFORE forfeiting. The challenged squad has 48 hours from the
time the challenge was initiated to accept.
To be eligible to challenge on the
ladder you must have 3 members. Standard
number of players per map is 3 vs. 3. If a squad can not field at least 2
members, they must forfeit the match.
Substitute players are to be
eligible players. A substitute must be accepted as a fair trade by the opposing
squad. At least 2 people must be playing
from the squad ROSTER at all times, or that squad will forfeit the match. Again, a squad can play a man down if needed.
Each clan is allowed a dead round
to sort out strategy for the current map. Each squad is given a 3 minute dead
After completion of the game, the losing squad Captain must report their
loss. This must be done AS SOON AS THE MATCH IS COMPLETED. Waiting more than an
hour to report a loss may result in lost rungs.
Resting and Forfeiting
Each squad will be allowed to rest 5
days out of every 30 days. While this is
completely optional, it is there for squads to use. While resting, you will not be able to
challenge another squad, nor be challenged.
That way, you will be able to make sure you will not be challenged if
you have other things going on.
This was added because if you are
challenged by another squad and do not accept the challenge (unless you need the
time adjusted from those offered), then you will forfeit to the opposing
squad. If for any reason you either squad
cancels at any point in the challenge before the match, then they will forfeit
the match, which will result in a loss for that squad. Keep this in mind when you act as a squad
have one Captain. The Captain is
decided by the squad members; usually it is also the founder of the squad. His
duties are primarily to control everything his squad does in a mature
fashion. Every Captain will have admin
on the ladder server. It is the “Attacking”
squad’s Captain who is responsible for controlling the match. They will change the map to the correct map
when it is time, and restart the map once both squads pick sides. The commands are as follows:
After both squads pick sides and are
set, then type in console:
it is that admin’s responsibility to use any other
commands necessary for a smooth game, such as admin_ct,
for those forgetting which side they are on.
It is also the Captains responsibility to challenge another squad, accept
a challenge, negotiate a time for the match, and report scores of each map if
you lost. While there might be more
activities involved for the Captain, he makes the final decision for his squad,
but should consult with his squad on all of these things in order to be
successful. If the Captain wishes to
step down or to join another squad, then it is his responsibility to firt pass on the squad “Captain” status and admin powers to
another member. This option is under
“Manage squad”. If anyone is abusing
their Captain status, then please report abuse to firstname.lastname@example.org.
Match Results Reporting and
Once a match has started, it is understood that both squads agree to the terms
of the match (number of players, time limit, rosters, etc). If there is a
disagreement of match terms AFTER match completion, the disagreement will be
Match results are to be reported as a loss in your squad admin panel or if you
are disputing the loss you must report it to your ladder admin within 1 hour of
match end (Ruffrider or Skeleton only). Failure to do either within 1 hour of
match end will result in:
1. First Offense : Dropped a
percentage of total rungs on ladder.
2. Second Offense : Removed from ladder.
By reporting the results, squads waive their rights to protest (ultimately
decided by Ladder admins). It is also to be known
that once a match has been played / reported niether
squad can attack each other for 7 days.
If match results are being protested, a ladder admin and the opposing squad
captains must be made aware of the protest within one hour from the completion
of the match via email.
After a protest has been initiated, both squads have 24 hours to gather
evidence. In this time the squad being protested against may issue a
ALL match issues should be resolved within 48 hours from match completion. ANY disputes about anything should be brought
to Ruffrider or Skeleton, who will have the ultimate decision.
Failure to Appear
For each ladder there is a minimum number of players needed to proceed with a
match. squads should have the minimum number of players on the appropriate
server no later than 15 minutes after the scheduled match time. Failure to meet
this requirement will result in an immediate forfeit against the non-compliant
party. Both squads should be ready to play no later than 30 minutes from the
scheduled match time (Unless agreed upon by both parties). Failure to agree to
start the match at this time will result in forfeiture by the non-compliant
party. A Ladder admin should be contacted immediately via e-mail or msn
messenger for a ruling to be made.
Sportsmanship and Cheating
Un-sportsmanlike conduct during
matches will not be tolerated by alAmo. If an admin
is called in to resolve an issue regarding un-sportsmanlike conduct the
judgment/punishment will be swift, efficient and final. We suggest you conduct
yourselves accordingly. Play nice.
In the event of a server crash,
if both squads can agree upon the remaining time and score, the map will be
restarted with the remaining time and score intact. If there is a dispute the
entire map will be restarted. In the event that a squad loses a player due to
connectivity issues, (or his Mom/Dad tells him to get the hell off the
PC...LOL) the squad may play a man down for the remainder of the match.
Map side choices and order must
be relayed to the attacking squad no more than 24 hours after the attacker
schedules the match. The attacking squad also must relay side choice for the
Tiebreaker map no later than 24 hours after scheduling the match. Server choice
must be communicated in the "Match Communication" section in your
squad's ladder control panel 48 hours prior to match time. Failure to keep these
deadlines may result in your forfeit of these options at the opposing squad's
(and admin's) discretion.
In between maps, a maximum preparation time of 10 minutes is allowed before
starting the next map. Your opponents may start the map if you exceed these