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Day of Defeat Source Ladder

Full Rules
For you lazy ****ers the condensed set of rules are here

Day of Defeat Source

Day of Defeat Source Ladder Rules


Here is a complete list of all rules. These rules are subject to change at any time with Ladder admin’s approval. Also, if BOTH squad Captains agree to something different than what is written in the rules, and BOTH squads are aware of the new rule, then it will be in effect for that particular match. Any questions or uncertainties about rules can be sent to skeleton@alamoallies.com. If you are just way too lazy to read all of these rules, then an abridged version can be found at the link above.


Ladder Admins


Skeleton: skeleton@alamoallies.com

Ruffricer: Leeadams@alamoallies.com


Standard Match

Every squad will have one Captain who will set up the squad, and his members will join. The Captain will select a squad name – each squad will have a different name, but you will not have individual tags. Everyone on the server knows each other well, so keep your same tag/name so it is easier to identify people. squads cannot participate in matches unless they have a full squad of 3 people; ONLY more if the squad leader can handle people “taking turns”, but no less. Should 2 people of the same family with one computer want to play, then both people may sign up for the same squad (4 players total), and those 2 members can switch out for matches. I expect good sportsmanship from everyone, and all to act maturely.

Joining the ladder

All people interested must submit their name and e-mail address to skeleton@alamoallies.com. If the person is eligible (plays on the server often enough and trusted), then he will be e-mailed a user-name and a password. These can be used to login, where the user can edit their profile.They will also be able to create a squad profile if they have a squad of 3 people. The Captain will assign a password for his other 2 squad members to sign up to his squad. If the squad is too strong (talent-wise), then he will be asked to even his squad out by an admin. If refused, and admin will deal with that squad on an individual basis. All questions about this can be submitted to skeleton@alamoallies.com

Advancing on the ladder

In order to advance in the ladder, you must challenge a “Defending” squad for their position on the ladder. If successful (win), then the “Attacking” squad will take the “Defending” squad’s spot, and the “Defending” squad will move down 1 spot. Challenges can only be made against a squad that is up to 3 positions above them. Therefore, the #1 squad can only defend their spot, and cannot challenge another squad.

Forfeiting

If a squad is attacked, and they do not accept (forfeit), then this will result in a loss for that squad, and a win for the attacking squad. If a squad attacks, and then forfeits before the match is finalized, then this results in a loss for the attacking squad, and a win for the defending squad. Each squad is allowed a 5-day rest period per month in which they cannot attack or be attacked.

Gameplay

A ROUND = (When the Music Plays)

  • Complete capture of all flags or
  • Destruction of all objectives

Best Out of 5 Rule - (3) maps out of the (5) must be won (If no team completes an objective - play continues)
Max Rounds Per Side - (5) rounds total per side, once you reach (5) switch sides.
Map Limit - First squad to reach (6) rounds total wins the map.

You play 5 rounds per side (total - 5 as Axis/5 as Allies), then switch sides. First squad that gets 6 round wins total will win the map. Now, let me give an example (since there has been some confusion).
squad A is axis first, and squad B is Allies first.
After 5 rounds, A has a score of 3, and B has a score of 2. Then you switch sides.
squad A is now Allies, and squad B is Axis.
squad A needs 3 points to win the MAP, before squad B gets their 4 points to win the MAP.
Therefore, (3+3 =6) overall.

Friendly Fire will be turned on.


Sudden Death - Over Time


In the event that a map ends in a tie, sudden death is played to resolve the winner. The Sudden death should be played prior to playing any other map. The play well consist of three rounds on each side. The defending squad has the choice of what side they want for the first three rounds. The squad with the most wins of the six rounds is the winner of that map. If at the end of the first Sudden Death period there is still no victor a second over time should be played. Note that the described process should be followed until a winner for that map is decided.


Challenging

The Ladder is based on a best 2 out of 3 maps scenario. For one squad to challenge another squad, they must click “Challenge this squad” from the “Ladder” page. The "Attacking" squad chooses three different times and dates, as well as the second map and their starting side. Once a squad has attacked another squad, an e-mail will be sent to the defending squad with instructions. The "Defending" squad picks from the three times and dates, and also the first and third map and the starting side. If the three times are not acceptable, then contact an admin BEFORE forfeiting. The challenged squad has 48 hours from the time the challenge was initiated to accept.

Players


To be eligible to challenge on the ladder you must have 3 members. Standard number of players per map is 3 vs. 3. If a squad can not field at least 2 members, they must forfeit the match.


Substitutions


Substitute players are to be eligible players. A substitute must be accepted as a fair trade by the opposing squad. At least 2 people must be playing from the squad ROSTER at all times, or that squad will forfeit the match. Again, a squad can play a man down if needed.


Pre-Match


Each clan is allowed a dead round to sort out strategy for the current map. Each squad is given a 3 minute dead round (optional).


Post game


After completion of the game, the losing squad Captain must report their loss. This must be done AS SOON AS THE MATCH IS COMPLETED. Waiting more than an hour to report a loss may result in lost rungs.


Resting and Forfeiting


Each squad will be allowed to rest 5 days out of every 30 days. While this is completely optional, it is there for squads to use. While resting, you will not be able to challenge another squad, nor be challenged. That way, you will be able to make sure you will not be challenged if you have other things going on.

This was added because if you are challenged by another squad and do not accept the challenge (unless you need the time adjusted from those offered), then you will forfeit to the opposing squad. If for any reason you either squad cancels at any point in the challenge before the match, then they will forfeit the match, which will result in a loss for that squad. Keep this in mind when you act as a squad captain.

squad Management

squads have one Captain. The Captain is decided by the squad members; usually it is also the founder of the squad. His duties are primarily to control everything his squad does in a mature fashion. Every Captain will have admin on the ladder server. It is the “Attacking” squad’s Captain who is responsible for controlling the match. They will change the map to the correct map when it is time, and restart the map once both squads pick sides. The commands are as follows:

Admin_map mapname

After both squads pick sides and are set, then type in console:

Admin_restartround 5

Also, it is that admin’s responsibility to use any other commands necessary for a smooth game, such as admin_ct, for those forgetting which side they are on. It is also the Captains responsibility to challenge another squad, accept a challenge, negotiate a time for the match, and report scores of each map if you lost. While there might be more activities involved for the Captain, he makes the final decision for his squad, but should consult with his squad on all of these things in order to be successful. If the Captain wishes to step down or to join another squad, then it is his responsibility to firt pass on the squad “Captain” status and admin powers to another member. This option is under “Manage squad”. If anyone is abusing their Captain status, then please report abuse to skeleton@alamoallies.com.

Match Results Reporting and Disputes

Once a match has started, it is understood that both squads agree to the terms of the match (number of players, time limit, rosters, etc). If there is a disagreement of match terms AFTER match completion, the disagreement will be thrown out.

Match results are to be reported as a loss in your squad admin panel or if you are disputing the loss you must report it to your ladder admin within 1 hour of match end (Ruffrider or Skeleton only). Failure to do either within 1 hour of match end will result in:

1. First Offense : Dropped a percentage of total rungs on ladder.
2. Second Offense : Removed from ladder.

By reporting the results, squads waive their rights to protest (ultimately decided by Ladder admins). It is also to be known that once a match has been played / reported niether squad can attack each other for 7 days.

If match results are being protested, a ladder admin and the opposing squad captains must be made aware of the protest within one hour from the completion of the match via email.

After a protest has been initiated, both squads have 24 hours to gather evidence. In this time the squad being protested against may issue a counter-protest.

ALL match issues should be resolved within 48 hours from match completion. ANY disputes about anything should be brought to Ruffrider or Skeleton, who will have the ultimate decision.

Failure to Appear

For each ladder there is a minimum number of players needed to proceed with a match. squads should have the minimum number of players on the appropriate server no later than 15 minutes after the scheduled match time. Failure to meet this requirement will result in an immediate forfeit against the non-compliant party. Both squads should be ready to play no later than 30 minutes from the scheduled match time (Unless agreed upon by both parties). Failure to agree to start the match at this time will result in forfeiture by the non-compliant party. A Ladder admin should be contacted immediately via e-mail or msn messenger for a ruling to be made.

Sportsmanship and Cheating

Un-sportsmanlike conduct during matches will not be tolerated by alAmo. If an admin is called in to resolve an issue regarding un-sportsmanlike conduct the judgment/punishment will be swift, efficient and final. We suggest you conduct yourselves accordingly. Play nice.

Server Crashes

In the event of a server crash, if both squads can agree upon the remaining time and score, the map will be restarted with the remaining time and score intact. If there is a dispute the entire map will be restarted. In the event that a squad loses a player due to connectivity issues, (or his Mom/Dad tells him to get the hell off the PC...LOL) the squad may play a man down for the remainder of the match.

Punctuality

Map side choices and order must be relayed to the attacking squad no more than 24 hours after the attacker schedules the match. The attacking squad also must relay side choice for the Tiebreaker map no later than 24 hours after scheduling the match. Server choice must be communicated in the "Match Communication" section in your squad's ladder control panel 48 hours prior to match time. Failure to keep these deadlines may result in your forfeit of these options at the opposing squad's (and admin's) discretion.

In between maps, a maximum preparation time of 10 minutes is allowed before starting the next map. Your opponents may start the map if you exceed these time limits.

 


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